![]() It’s entirely based on the physics brawling, so whether that’s in every man for himself, in teams, or against waves of AI opponents, there’s not a lot to do once you’ve played a couple of matches, even if there’s a nice variety of levels in which to smash jelly bodies into each other. In terms of content, Gang Beasts runs dry pretty quickly. The lack of any kind of new player guidance-along with the painfully simplistic menus-is just a window into how unfinished the game feels, despite having been in early access for so long.ĭespite a variety of levels, Gang Beasts’ physics gimmick runs out all too soon. It could still have the crazy physics, but at least I would know why I was losing or not being effective. The controls could stand to be just a bit more predictable, not to mention having an actual tutorial section that teaches me why I’d even want to use certain moves, and how to combine them for cool moves instead of button mashing and hoping for the best. I know that in effect, I’m just bad at the game, but how can I ever be given a chance to get good if the game’s control curve is a sheer cliff for newcomers? In that respect, Gang Beasts can never be a good pick-up and play type of game, because it will constantly defeat new players. I’ve seen some other players online that can do some crazy things, like climbing back from a near-death moment and easily concussing other players to pick them up and toss them over an edge, but my own controls seem to be entirely random and unresponsive. Here’s the kicker I know it’s not impossible to have some sort of tact and precision in Gang Beasts. I still get creamed by other players and tossed over the edge onto roads, into fires, and crushed between grinders. Even knowing things like “circle is headbutt” and “square is kick,” I’m still not exactly sure what functions those have in the game in terms of helping me win these bizarre brawls. Tapping a few buttons would be enough to visually figure out what they do and how to play once you’re actively playing, but Gang Beasts’ controls are so imprecise and jelly-like that it’s impossible to tell what any button presses are actually doing. We have posted more information about the next build for those that want to read specific information on the modifications we've made to the character and games systems to date (see ).Good luck pulling off a stunt as coordinated as this! We understand that the people that have read the various comments we've made about our plans to try to get the next build of the game finished before August will be disappointed that we haven't been able to, but it is important that the key character features (climbing, kicking, and stomping) are fully implemented, balanced, and stable for the new stages and environments to work. ![]() We have had several meetings in the last few days to review the progress made on the next build (see the current change log below for specific information) and spoken with our partners and have set the official release date for Early Access as the 29th August. We have been working to get the next build of Gang Beasts made for release on Steam Early Access, we wanted to do this for the end of July but there is still additional work we need to do on the game and the Steam page before we can publish the next build of the game.
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